Sunday 24 February 2013

Bioshock 2 Review


So to continue to hype myself up for Bioshock Infinite Im reviewing the 2nd installment in the series Bioshock 2. If you havent checked out my review of the first game be sure to do that and just a disclamer there are some spoilers for the first game in this review.

Story:
Bioshock 2 takes place about 10 years after the first game, following the death of Rapture's creator Andrew Ryan a new leader has arisen Dr Sofia Lamb. This time around you play as a Big Daddy, Delta series and at the start of the game your Little Sister, Eleanor is taken by Sofia Lamb and the game follows your attempt to get her back.

While the world of Rapture is not quite as fresh this time around, the new areas add atmosphere and the new characters are interesting and engaging. Especially that of Sofia Lamb, she makes a great villian that in my opinion stands shoulder to shoulder with the iconic Andrew Ryan. She is cold and threataning, however the mother daughter relationship between her and Eleanor made her feel a little more human than Ryan so at times I actually sympathised with her. The basic plot is fairly similar to the first game you have a goal to achieve (kill Ryan, save Eleanor) and along the way you meet a host of characters who try to help or hinder you. Their opinions, views and the events going on around them are once more displayed in the audio diaries left around Rapture which really help to flesh out the world and story. Like the first game mature themes are explored in this story such as motherhood, religion and what it means to be free. The story is definetly one of the strong points of the game however there is one problem. Unlike the the first game there is no major plot twist the likes of "would you kindly" which means its not quite as memorable.

Gameplay:
Playing as a Big Daddy offers some new gameplay elements in Bioshock 2 firstly instead of a wrench you have a drill and there are several variations on the weapons from the original game. Also you can now use your plasmids and weapons at the same time which makes combat flow smoother than before. However the biggest change is that once you have killed the Big Daddy guarding its Little Sister you now have the option to adopt her and put her on your back (instead of just saving her). You can then get her to gather ADAM from corpses around Rapture, which results in a tense sequence where you have to protect her from splicers. Another new element is the Big Sisters these agile and tough enemies appear after you have dealt with all the Little Sisters in that area and fights with them are intense and exciting. Apart from that the game has the same fun, unique plasmid and gun based combat as the first game.

Multiplayer:
Another new gameplay element is the inclusion of multiplayer this is set before the fall of Rapture and pits splicers on Atlas and Ryans sides against each other. It features the same modes as many multiplayer games (like Call Of Duty) but with a Bioshock twist, for example capture the flag is capture the Little Sister. Its a lot of fun and the charaters that you play as have very funny taunts and sayings which makes them feel less like random soldiers and more like residents of Rapture (albiet slightly crazy ones). Finally the multiplayer is set in locations of the first game which adds a bit of nostalgia and playing as the Big Daddy (a special boss during each match) is a lot of fun.

Presentation:
 As with the original the artistic style is great and the visuals hold up very well. The lighting and sound design is also great with haunting and stunning music that really adds to the tone. Some of the loading screen music was so good I waited until it finished before starting the game. As with the original the voice acting is superb with even minor characters getting great voice work.

Verdict:
While this second visit to Rapture may not be as fresh or memorable as the first the exciting new gameplay elements including multiplayer, engaging story, great villian, atmosphere and presentation make this a must own for fans of the original or shooters in general.
4.5/5

Saturday 16 February 2013

Bioshock Review
I know Im not the only one who is looking foward to Bioshock Infinite, so to tide me over until the end of March I thought I would review the 2 previous installments in the series. This is my first review so it may be terrible but anyway lets get into Bioshock.

Story: Bioshock is set in the underwater city of Rapture in the 1950's. The protaganist Jack crash lands by a lighthouse which takes him into the city. From the first 5 minutes of this game I was pulled into this incredible world, because Jack is a faceless and largely mute hero he is like a spounge that absorbs the world, events and characters around him. And what great characters they are from the charismatic creator of Rapture Andrew Ryan, the rebel leader Atlas, insane surgeon Steinman, even more insane performer Sander Coen and too many more to mention. These characters and the world are displayed through audio diaries left around Rapture which show the violence and destruction going on in this Utopia. This is due to a drug callled ADAM which has caused people to go insane. Anyway I dont want to say much more in case I spoil anything but Bioshock has a rich, engaging and very memorable story and if like me you enjoy story heavy games you are going to love Bioshock.
Gameplay: Bioshock is a first person shooter so there are a variety of different guns at your disposal. However the genetic changing drug ADAM allows you to develop incredible powers like setting enemies on fire or electrocuting them and much more. The enemy design is great with a variety of splicers (ADAM addicted crazies) and of course the Big Daddies. These lumbering metal men are thrilling and tough to fight and killing them offers you a choice as to whether you kill or save the Little Sisters they are guarding. Killing them will give you more ADAM to get better abilities but saving them will give you less ADAM but more rewards further down the line. This desicion effects the end of the game and is one of the many moral question Bioshock throws at you throughout the 20 or so hour campaign.
Presentation: Even 6 years on Bioshock still holds up visually the brilliant artistic style brings Rapture to light in its twisted distrurbing glory. The lighting effects and music really add to the tone and mood and the voice acting for every character is top notch.
Verdict: I didnt believe the hype about this game for a long time but I was proved so wrong. This is an absolute classic that deserves to be played by everyone. It is intelligent and does not treat the gamer like an idiot by asking moral questions and addressing themes not usually covered in games or even most Hollywood blockbusters. The gameplay is original and exciting and the experiece will stay with you long after you have finished playing.
5/5